
Blender - Espiral de color
A personal project
What an extensive journey this project turned out to be!
It was a delight to bring my wild idea to life, featuring a magical Blender that playfully mixed different animals, gradually increasing complexity in a Mary Poppins' fashion.
The inspiration even extends to the memorable Supercalifragilisticexpialidocious, a complex word that has stuck with me over the years!
The creative process began with character design in 2D using Illustrator.
Feeling the need for more depth, I swiftly transitioned to 3D, modeling all the characters in Cinema 4D.
The journey continued with textures crafted in Substance Painter, cloth simulations in Houdini, and the creation of environments, along with final 4K renders in Unreal Engine.
I took on the task single-handedly, though I received valuable assistance from my friend David Mir in certain environments and compositing aspects.
Moreover, I directed the music to ensure it perfectly aligned with my vision.
It was an intensive but gratifying experience.

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