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Fragments
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Fragments

A personal exploration

As a Motion designer I love to play with time and disrupt it, that is what we do most of the time during our working hours.

 
"Fragments" was born from the urge to make a constant and visually pleasing flowing voyage and from the passion for Mathematical generated fractals.

 
The idea came up straight after listening to the track I've used in my piece: Fragments by Rival Consoles, they share the name because I see them as two components of the same experience.


It is also a way to test out my Unreal Engine skills; the possibilities this software opens are incredible.

Volume on and enjoy!

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